Balancing


Spawn Rate

SpanRate (in frames per spawn) := spawnBaseValue - (spawnReduction * CastleCount)

spawnBaseValue: (Frames to spawn base value)

spawnReduction: (Interval reduction implied by each castle)


Soldier Speed

soldier speed := baseSpeed + RandomValueBetween(0, maxSpeedBonus)

baseSpeed: (soldier base speed in "percent of one way per frame")

maxSpeedBonus: (soldier speed bonus maximum)


Fighting

win rate against neutral castles: (How likely is the successfull capturing of a neutral castle (0 to 1)?)

win rate against enemy castles: (How likely is the successfull capturing of an enemy castle (0 to 1)?)

win rate against enemy knights: (How likely it to beat an enemy soldier with an own solider (0 to 1)?)

hit points of owned castles: (How oft do knights have to fight successfully against an enemy castle before capturing it?)

hit points of neutral castles: (How oft do knights have to fight successfully against a neutral castle before capturing it?)


Debugging Stuff